#summary Pushminton, a badminton inspired flash-game #labels design = Introduction = Pushminton is a simple ball-game, which is loosely based on badminton. It uses simple block graphics, but sports a real physics via the Box2D(for AS3) engine. = The different parts of the game = *"The Court"* The court is in this case composed of floor, two walls and a ceiling. Meaning everything is inside the court, so the "shuttlecock" for example bounces from the walls. *"The Shuttlecock"* It will be a ball(circle). It bounces of everything. *"The Racquet"* They will be thin rectangles, which can be controlled with the keyboard. When you swing your racquet the other end swings while the other stays in place. The racquet can be moved horizontally. Possible other feature could be "jumping". *"The net"* The net is also a rectangle in the middle of the court. = The basic gameplay = The players(+AI) try to hit the shuttlecock in a good angle to the other's side of the court, so that it will stay there. The round ends when the shuttlecock hits the floor or either player fails to get the shuttlecock over the net. Double hits are not allowed. The players can use the walls and the ceiling to their advantage. The score is kept at the top of the screen. = Possible future features = * "jumping" * Obstacles coming out of the walls and the ceiling * Powerups